About

It's me! Cecil! TTRPG Creator,
GM, and Player;
Hobbyist Artist, Crafter, and Baker; Professionally Gay and Nonbinary

Translations

Cipher Frontier Cocoro Session

Projects

UTAUs TTRPGs

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I make tabletop RPGs with my wife, Rubin! We have a Tabletop RPG group together called Nat Twentea--I really recommend checking us out! Our stuff is designed to be beginner-friendly and easy to GM. That's the only shilling I'll do here.

I also play a lot of tabletop RPGs--many of which I play with my wife, but not all. All of these are dear to me, and I love to collect the little logs and resources that we compile during play.

Fire Emblem Tabletop

(Sprite credit to Rubin)

Points! Points!! Blorbos from my Tabletop RPGs.

Rubin GMed this campaign for me and I am so soft about it. I got to play as the dragon laguz Aislind, a traveling librarian who had lost their ability to transform. Things escalate, we interfere in an international war, we stop the end of the world as we know it, I court nobility, I find out that America existed. You know. Standard tabletop stuff.

The highlight of the campaign was definitely the characters. I really enjoyed all of the NPCs that Rubin made, each of them had their own stories and their own motivations... truly the BOAT (blorbos of all time). All the campaign info and logs are here

Persona: ID

This is one of the first campaigns I GMed from start to finish, and the first one using a system entirely of my own creation. I ran this as a solo campaign for Rubin, and made a whole cast of little characters for him to meet and interact with and be gay with. Did I get a little overambitious? Sure. Do I regret doing a calendar system a la Persona? Boy do I. But I still really like the world and characters I crafted, and overall, it was a good experience for me as a GM.

I made a little Tumblr to host all the Logs and character information and such, and it's still around. See it here.

To Thine Own Self Be True

(Bottom left sprites credit to Gini)

I was a player in this one! This was GMed by my dear frenemy Gini--we used the The Masks We Wear TTRPG.

This campaign is also special to me!! I have played very few longform tabletop games GMed by friends, and even fewer that have reached a conclusion. I really had fun with this! Gini is a great GM, and all of the other players were just so fun to bounce off of. I played as Hawthorne (pictured above), who is just the biggest mess of a little man. Just an absolute little meow meow of a guy. So pathetic.

The Price of Unity

(Art credit to Rubin)

This one is ongoing! I'm playing as my literal Meow Meow, the catgirl Lyrica, who joins a group called the Meihua for two reasons: to help draw together the divided people of her land, and to find her mother that disappeared years prior to the campaign start.

Lyrica is charming and a little mischievous, but is a lot more cunning than she seems on the surface. She cares deeply about other people, and is almost astute in assessing and responding to others' needs. She frequently throws herself into dangerous situations. She trusts that she will be dragged out of them. And when it comes down to it, if someone is going to be lost, she would rather it be her than another again.

I don't know if I can share the player resources publicly. Lyrica's Toyhouse page is here.

Danganronpa: REPEAT

(Art credit to Snepps)

After some somewhat rough experiences playing and GMing for groups, I took a looong break from GMing anything longform for anyone but Rubin--it just felt too risky to be worth it. This campaign was my return to GMing for others.

DR: Repeat took more plot and mood cues from the When They Cry series, Higurashi in particular. The campaign followed 4 player characters and 8 NPCs, all of whom had watches strapped to their wrists and were trapped in an abandoned, rural town, with their only escape being murder.

The twist of the campaign was the time loop--after 48 hours in the town, time spun back to hour 0. While figuring out who killed who in each loop was an important clue to what machinations led everyone here, the real mystery of the campaign was to figure out how to escape the time loop. The game got very metatextual, with intermissions between arcs of the campaign including messages directed at the players, not their characters.

I was really happy with how this one turned out. Grabbing the logs for this one is harder, since I did the whole thing in discord... but I'd like to compile them someday. In the meantime, the player Journal, which was written in-character by the NPC Thyma, is here, and Toyhouse pages for each of the NPCs are here.

Scarla Tabletop (TBN?)

I MISSED RUNNING SOLO FOR RUBIN SO IM DOING IT AGAIN

We've just started this one, we've only done one session, this campaign is still so Baby! This is a Pokemon tabletop game that takes place in the Scarla region. "Why did you name it after Scarlet and Violet" I named it before they were announced and I didn't want to rename it please don't bully me!!!! In a northward region that is chilly at best and tundra at worst, Rubin plays a tailor who sets off on a journey to study Wood*-type pokemon and how they survive and adapt to their conditions. "What's Wood type" the types are different in this region and I think that's neat and fun. I really enjoyed running the first session and I'm really looking forward to running more of it!

I'm still setting it up, but the Toyhouse World for the region is here!