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Introduction

Welcome to Cocoro Session!

Bordering the reality that we know, there grows a world full of mystery. The people of this world each carry a Beat that flows through their Heart, and their Heart only. These lie at the origin of the owner’s very core, and embody their way of life.

These Heart Beats cannot be heard by normal people; those who can hear Heart Beats are only the musical spirits known as Songspirits, the Soul Mates who partner with them, and the monsters who consume Heart Beats known as Soundsiphons.

“Hatsune Miku TRPG: Cocoro Session” (from here on referred to as “Cocoro Session”) is a Tabletop RPG in which you borrow the power of Songspirits to save those whose Heart Beats have been consumed.

Led by a Songspirit, everyone journeys into the dungeons born in the hearts of these victims and battles to overcome the obstacles and Soundsiphons connected to the incident.

Whether or not you will be able to overcome the Soundsiphons and save those who have lost their Heart Beat will be determined by your efforts.

Prepare for your adventure firstly by reading this rulebook. You don’t have to memorize all of it, but reading it from start to finish at least once is a good idea.

After that, find some friends to play Cocoro Session with, and let your adventure begin!

Terminology

Necessary Materials

The following items are necessary to play the game:

Playing Cocoro Session

Cocoro Session is a Tabletop Game in which you explore a fantasy world through talking and rolling dice. You go on an adventure by acting out the character you create, otherwise known as Roleplaying. Of course, while we say acting, it is not as though this is a formal performance—it is sufficient just to think about what your character would do in any given situation and communicating that to your fellow peers.

The following Rules section details how to best enjoy Cocoro Session. However, in a freeform medium such as Tabletop RPGs, the possibilities regarding what you can do are endless, and so you may encounter situations that are not covered by the rulebook. In situations like this, feel free to decide how to precede based on everyone’s preferences to make the game as fun as possible for all—you can even make changes to the existing rules and pre-established setting if desired.

Additionally, the GM has the final say in any dispute with regards to rules of play. Every decision should be made on a case-by-case basis, and so the solution to any given problem will not always be the same; a GM’s decision regarding any particular rules may change even within the span of one session depending on the circumstances. The ultimate goal is to have fun, so try to make your decisions with this in mind.

Every player should ultimately respect the GM’s decisions.


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