Core: Dark
Class: Black
There lies darkness in your heart. Your theme color is Black.
Death String |
Group: Equipment |
Conditions: ⚫ |
Stat: None |
Effect: Weapon (Melee), Power 2, Steel Thread |
When a special is activated upon successfully attacking with this weapon, gain 3 Hits. |
A number that manifests as a durable, ultra-fine thread that cannot be seen by the eye. All who cross it are torn asunder. |
Reaper's Scythe |
Group: Equipment |
Conditions: ⚫⚪ |
Stat: None |
Effect: Weapon (Melee), Power 4, Reciprocal |
When using this weapon, roll 1d6 and subtract the result from your HP. |
A number that manifests as a scythe that takes others lives in exchange for one's own. |
Orb of Darkness |
Group: Equipment |
Conditions: ⚫⚫ |
Stat: None |
Effect: Weapon (Ranged), Power 2, Absorbent |
When a threat is defeated with this weapon, you may also reduce the main enemy's HP by [Dark Awakening Lv x 3]. |
A number that manifests as a small, dark sphere that draws in everything around it. |
Core: Fiery
Class: Red
Your heart burns with passion! Your theme color is Red.
Blazing Dragon |
Group: Equipment |
Conditions: 🔴 |
Stat: None |
Effect: Weapon (Melee), Power 2, Reduction 2 (Flame) |
You may reduce the damage you take from Red attribute threats by 2. |
A number that coils a dragon of flames around your hand. |
Flame Edge |
Group: Equipment |
Conditions: 🔴 |
Stat: None |
Effect: Weapon (Melee), Power 3, Accuracy 1 |
When attacking with this weapon, you may add +1 to the result of your roll. |
A number that manifests as a giant, blazing sword. |
Blade Magnum |
Group: Equipment |
Conditions: 🔴🔴 |
Stat: None |
Effect: Weapon (Melee), Power 2, Trigger |
When attacking a threat in the same Paragraph as you with this weapon, Power+2. |
A number that manifests as a gunblade. When the trigger on the hilt of the blade is pulled, it emits a shockwave. |
Core: Loving
Class: Blue
Your heart is filled with affection for another. Your theme color is Blue.
Love's Whip |
Group: Equipment |
Conditions: 🔵 |
Stat: None |
Effect: Weapon (Melee), Power 2, Disruptive |
As long as this Number is available for use, whenever you choose to disrupt someone, you may pick one Die Gauge. You do not need to reduce that Die Gauge. |
A number that manifests as a flexible whip. It nimbly strikes and binds enemies. |
Love's Arrow |
Group: Equipment |
Conditions: 🔵🔵 |
Stat: None |
Effect: Weapon (Ranged), Power 2, Cover Fire 1 |
As long as this Number is available for use, when performing an Intervention Attack against someone, increase the damage by 1d6. |
A number that manifests as a magical bow used to help a loved one. |
Angel's Wings |
Group: Equipment |
Conditions: 🔵⚪ |
Stat: None |
Effect: Weapon (Melee), Power 2, Flying |
When declaring an attack with this weapon, the user may reduce their HP by 1d6 in order to make it Ranged. |
A number that manifests as a pair of pure-white angelic wings. |
Core: Eccentric
Class: Green
Your heart bursts with feelings of wonder. Your theme color is Green.
Carte a Jouer |
Group: Equipment |
Conditions: 🟢 |
Stat: None |
Effect: Weapon (Ranged), Power 1, Sleight of Hand |
As long as this Number is available for use, when the user would be the target of an attack, the user may take 1 stress and redirect the attack to another target using the Target Table. |
A number that manifests as a beautiful deck of innumerable cards that befuddle enemies. |
Murderous Chainsaw |
Group: Equipment |
Conditions: 🔴🟢 |
Stat: None |
Effect: Weapon (Melee), Power 3, Machine |
When making an accuracy check with this weapon, you may use your Skill stat. |
A number that manifests as an electric musical saw that could slay even Gods. |
Jester's Mask |
Group: Equipment |
Conditions: 🟢🟢 |
Stat: None |
Effect: Weapon (Melee), Power 2, Confusing |
As long as this number is available for use, whenever someone Fumbles, you may recover 1 Stress. |
A number that manifests as masks, cards, bouncy balls, and all other manner of things. |
Core: Melancholic
Class: White
In your heart lingers an inextinguishable loneliness. Your theme color is White.
Sharp Knife |
Group: Equipment |
Conditions: ⚪ |
Stat: None |
Effect: Weapon (Melee), Power 2, Sleight of Hand |
When making an accuracy check with this weapon, all rolls 5 and above are treated as Specials. |
A number that manifests as a dreadfully sharp knife. |
Syringe |
Group: Equipment |
Conditions: ⚫⚪ |
Stat: None |
Effect: Weapon (Melee), Power 2, Poison |
Each time a threat that was attacked by this weapon is destroyed, the damage the main enemy takes is increased by 2. |
A number that manifests as syringe filled with a mysterious liquid. It's contents melt soundsiphons. |
Woman of the Shield |
Group: Equipment |
Conditions: ⚪⚪ |
Stat: None |
Effect: Weapon (Melee), Power 2, Guard 1 |
As long as this number is available for use, when performing an Intervention Guard for someone, reduce the damage by 1d6. |
A number that transforms into a woman of war donning a feathered helmet. |